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Allied Invasion of Italy 5.2.2.0 - Google Play




About Allied Invasion of Italy

Allied Invasion of Italy 1943-1945 is a turn based strategy game set on the Mediterranean Theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011 You are in command of the...

Allied Invasion of Italy 1943-1945 is a turn based strategy game set on the Mediterranean Theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


You are in command of the Allied forces invading Italy, the so-called soft underbelly of Axis-held Europe. While the Italians didn't have too much fight left in them at this stage of the Second World War, the German armed forces threw in their mountain and paratrooper formations in the play, making the Allied progress in the middle of the mountain ranges, filled with fortified defense lines, painstakingly slow and costly.

The scenario includes the Allied Anzio Landing behind the main Allied front line, and one of the first goals for the player is to link up the two attacks.

"The Italian campaign was a bloody stalemate, but it was also a necessary diversion to keep the Germans from concentrating their forces elsewhere."
- Field Marshal Sir Alan Brooke, Chief of the Imperial General Staff



FEATURES:

+ Historical accuracy: Campaign mirrors the historical setup.

+ Long-lasting: Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Competitive: Measure your strategy game skills against others fighting for the Hall of Fame top spots.

+ Supports casual play: Easy to pick up, leave off, continue later.

+ Settings: Various options are available to alter the look of the gaming experience: Change difficulty level, hexagon size, Animation speed, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of hourses), decide what is drawn on the map, and much more.

+ Tablet friendly strategy game: Automatically scales the map for any physical screen size/resolution from small smartphones to HD tablets, while settings allow you to fine tune hexagon and font sizes.

+ Good AI: Instead of just attacking on direct line towards the target, the AI opponent balances between strategic goals and smaller tasks like encircling nearby units.

+ Inexpensive: The classic strategy game campaign for a cup of coffee!


In order to be a victorious general, you must learn to coordinate your attacks in two ways. First, as adjacent units give support to an attacking unit, keep your units in groups in order to gain local superiority. Secondly, it is rarely the best idea to use brute force when it is possible to encircle the enemy and cut off its supply lines instead.


Join your fellow strategy gamers in reliving the famous campaigns of the Second World War!


"The Italian campaign was a nightmare. The mountains were treacherous, the weather was terrible, and the Allies were relentless."
- Generalfeldmarschall Albert Kesselring, Commander-in-Chief South


Conflict-Series by Joni Nuutinen has offered highly rated Android-only strategy board games since 2011, and even the first scenarios are still actively updated. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I want to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice on how to improve this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have huge number of projects on various stores, it’s just not sensible to spend handful of hours each day going through hundreds of pages spread all over the Internet to see if there is a question somewhere -- just send me an email and I will get back to you. Thanks for understanding!



Previous Versions

Here you can find the changelog of Allied Invasion of Italy since it was posted on our website on 2016-10-10 23:07:27. The latest version is 5.2.2.0 and it was updated on 2024-04-23 11:08:42. See below the changes in each version.

Allied Invasion of Italy version 5.2.2.0
Updated At: 2024-03-14
Changes: + New Bersaglieri unit type icon + War Status lists the number of hexagons gained or lost during the previous turn + Extra MPs in rear area: One or two enemy hexagons within the large range won't stop getting extra MPs (the previous rule was absolute) + Setting: Switch storing a failsafe copy of the in-progress game ON/OFF (turn OFF for old devices totally out of storage) + Fix: Movement arrows failed to scale on some phones
Allied Invasion of Italy version 5.2.0.1
Updated At: 2023-10-03
Changes: + Each general alters between call-for-support or sabotage action + Revamped movement arrows + Settings: Scattered Units marked with symbols + Setting: how strongly hexagon grid is drawn + Setting: Automove (moving several steps at once) can focus map into direction of travel + Setting: MAP button can show full screen map with city icons or VP in a circle + Rear area units with multiple MPs might not leave movement arrows + More UK replacements, less Canadian ones + HOF cleanup + 40 UNDOs
Allied Invasion of Italy version 5.0.4.0
Updated At: 2023-07-23
Changes: v5.0.4 + Units that will get a combat bonus from the selected General marked with black-and-white edges (was solid color) + Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after 1 faraway tap) + AI: Less excessive tactical-task-switching v5.0.2 + If a unit covers a tactical route, green line drawn over the unit + Ending turn requires using all resources that would expire between turns + More effective Allied bombardment + Simplified Shield city icon
Allied Invasion of Italy version 5.0.2.1
Updated At: 2023-06-10
Changes: + If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river) + Ending turn requires using all the resources that would expire and be lost between turns + More effective Allied bombardment + Simplified Shield-styled city icons
Allied Invasion of Italy version 5.0.0.0
Updated At: 2023-05-11
Changes: + General can request sabotage by Italian resistance: few nearby enemy hexagons change sides + Setting: General switched from ON/OFF to % chance of getting each general + Added Bersaglieri unit type for Italians + Dugout can be placed on a border hexagon of a province if enemy controls
Allied Invasion of Italy version 4.6.8.0
Updated At: 2023-02-02
Changes: + Added few German antitank gun units + Dugouts will from now on be available via Build Dugout action by a general (if units depots turned ON, the build-dugout menu action will alternate with reset-depot action) + Setting: Draw 'Allied' flag over empty spots on map over player controlled area (if any) + Stats show total travel by ground combat units per turn
Allied Invasion of Italy version 4.6.4.0
Updated At: 2022-05-01
Changes: + When replacement resource selected, unit types able to receive +1 HP will have yellow edges (if not max HP already) + Setting: HOF: Send scores to online database (ON/OFF switch) + Setting: Turn major developer alerts ON/OFF + Added new military history quotations
Allied Invasion of Italy version 4.6.2.0
Updated At: 2022-01-21
Changes: + Minefields requested by Generals/Commanders now arrive with one turn delay + Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level + AI artillery might escape capture (happens less often than General's escape) + HOF relocated to web (see dev-log for details) + AI: Improvements in front line coherence
Allied Invasion of Italy version 4.6.0.1
Updated At: 2021-10-13
Changes: + Fog-of-War: Sometimes enemy HP drawn as ? + New province borders: Settings: brightness & width + Assigning +1 HP The unit can't be adjacent to more than 1 enemy hexagon + The percent of how much the player controls of the centermost province on the screen is drawn on grey box + The number of VPs player controls and the amount of VPs required drawn yellow box + New default background is solid yellow-green color (options: 22 image patterns, grey, green, yellow-green) + Brightened darkest icons
Allied Invasion of Italy version 4.4.0.2
Updated At: 2021-05-01
Changes: + Setting: Show Fatigue number instead of FA-marker + Setting: Strength of shadow on units + Each unit tracks the number of hexagons they move + General: Action: Build Hospital + Cut off dugouts etc immobile defensive structures might lose HP (20% chance) + New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit + Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital) + Withdrawing unit favors clear terrain and cities more + HOF cleanup + More Tactical Routes


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Downloads: 6
Updated At: 2024-04-23 11:08:42
Publisher: Joni Nuutinen
Operating System: Android
License Type: Free Trial